The American Dream

How is the American Dream doing these days?

Among millennials, the results are interesting.

MSN reports that a study produced by Bank of the West found, “...Millennials (18-36) still view the American Dream as owning a home, paying off debt, and someday retiring from a fulfilling career. However, they've amended it a bit to include travel and pursuing their passions and living abroad. It's an American Dream that doesn't all take place in the U.S., and it requires significant capital to back up.”

What CrossFit can teach us about reaching millennials

I joined a gym called “CrossFit” a few years ago. Maybe you’ve heard of it. In 2005, there were 15 locations. By 2015, there were over 10,000. It got so popular that you could start a “box” (lingo for “gym”) in your garage and people would sign up. I literally have friends who paid $100+ a month to go workout in someone’s garage.

The Struggle is Real

As a meme, “the struggle is real” grows more stale by the day, but it made this 2015 list by Inc. Magazine of potentially confusing phrases used by millennials. I still hear about “the struggle” every now and again. The phrase is used to refer to frustrating circumstances, at times ironically (like in the instance of “first world problems”), but can also refer to a real hardship or difficulty. Millennials are no strangers to tough times, and often confess among their peers that the world is full of challenges.

Why meetings hurt

During seminary I worked for a traditional mainline church who had a vision of reaching young adults. They had a brilliant pastor, young staff, and had just completed a multi-million dollar building expansion. If there was a checklist of helpful qualities to reach millennials, they had a lot of the right boxes.

But young adults and young families didn’t come.  

Generation Z: Scripture and technology

Generation Z-ers have grown up connected to the internet, and technology is a constant in their lives. Leonid Bershidsky of the Bloomberg View reports that Z-ers “multi-task across five screens: TV, phone, laptop, desktop and either a tablet or some handheld gaming device, spending 41 percent of their time outside of school with computers of some kind or another.”